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Walking Cycle
DockWorkerWalk
In this simple animation, a walk cycle originating from Motion Capture, I owned the entire process, which included: Setup of the cameras and all the equipment within the studio, directing the actor(s), operating the cameras, cleaning motion capture (mocap) data, applying the mocap data to a Biped in Character Studio, and editing the mocap data to create a looping walk cycle. This motion is an example of one of the numerous motion capture animations I have completed.
R.O.M.
Lightning Tower for use ing the Xevio game
I created this range of motion animation by hand to test the mesh's rigging by doing extreme movements prior to any real animation being applied. This allowed me to easily see if there were any touch-ups that needed to be done to the mesh.
Firing Animation
Xevio One Armed Bandit
Here is one of several animations that were each created in less than an hour. This animation of the enemy space ship was applied and created utilizing the Bones System in Discreet's 3Ds Max.
Nav Animation
Xevio UFO
Each of these 10 animations was dispayed individually in game as a one time event to show the player that they had triggered a 1X or 2X directional power move.
Idle Animation
Dock Worker Model
This is an idle animation for a lighting tower. In game this tower helps shoot down enemy ships for the player.