- Excellent 3D modeling and texturing utilizing programs such as 3Ds Max, Photoshop and Illustrator.
- Skilled in animation of models by manually creating actions and editing motion captured files.
- Experience with Character Studio, Bones, Max Scripting, and Combustion within 3Ds Max.
- Knowledge of importing 3D models into various game engines, such as; Neverwinter nights, Unreal Tournament 2003/2004 , 3D Blitz, Microsoft's Flight Simulator and Wildtangent.com
- Graphic design and UI experience utilizing an in-depth understanding of design theory for a focus on the creation of games, promotional media, video CDs, and web pages.
- Capable of reading and modifying code.
- Proficient on multiple operating systems, including MS Windows 95 to Vista and Apple Macintosh.
- Proficient in hardware skills, including upgrade and maintenance of CPU’s, Video Cards, hard drives, and peripherals with a focus on PC’s and Macintosh.
- Familiarity with various software systems, including Microsoft Office XP Suite, a variety of graphic design programs, HTML and web page generators, and Internet based applications.
- Creating non-linear media through digitizing and editing video with the aid of multiple software tools.
- In-depth understanding of UI design theory in multimedia such as Games, DVD, advertising, e-commerce and marketing applications via the Internet. Experienced in public relations and creating advertisements for a myriad of commercial clients utilizing both virtual and physical media
- Excellent communication skills with a focus on successful interaction within a team, supervisory, and outstanding mentoring.
- Extremely responsible & dedicated, able to independently develop and complete projects, & provide a strong asset as a team player.
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Adobe After Effects Artist
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- 2D Animation - successfully synchronized eleven animated movies for many localized languages by editing curves and keys within Adobe After Effects while meeting tight deadlines.
- Template Design - created templates which improved reliability, minimized errors, and decreased my production time by half while processing the files into the localized tutorials.
- File Management - devised a system for uploading and downloading each project to the server which further reduced my turn around time and removed the possibility of errors.
- Image Editing - edited localized screen shots from Windows Vista with Photoshop by referencing lists of needed assets while ensuring conformity within themes and icons and a continuity between the English experience and all others.
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Product Designer 2
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- User Interface - designing changes for UI issues on a range of operating system elements relating to Vista.
- 2D Animation - collaborating with team members to design, create, and troubleshoot animations rendered with Macromedia's Flash and imported into Vista utilizing a proprietary tool.
- 3D Modeling / UV mapping / Texturing / Animating - creating product designs to provide 3D inspiration for future Microsoft products.
- Video Composting and Editing - creating videos to demonstrate the UI interaction of my demo product.
- Printing - creating logos for team hats and jackets and other internally used assets.
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3D/2D Artist
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- User Interface - designing changes for UI issues on a range of operating system elements relating to Vista.
- 2D Animation - collaborating with team members to design, create, and troubleshoot animations rendered with Macromedia's Flash and imported into Vista utilizing a proprietary tool.
- 3D Modeling / UV mapping / Texturing / Animating - creating product designs to provide 3D inspiration for future Microsoft products.
- Video Composting and Editing - creating videos to demonstrate the UI interaction of my demo product.
- Printing - creating logos for team hats and jackets and other internally used assets.
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Freelance 3D Artist
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- 3D modeling / UV Mapping - Created and mapped both original models and edited existing models for print out.
- Textures - Edited made original and edited existing textures in Photoshop.
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Freelance 3D Artist
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- 3D modeling / UV Mapping - Created and mapped both original models and edited existing models for print out.
- Textures - Edited made original and edited existing textures in Photoshop.
- Exporting - Solved several exporting issues from 3Ds Max, Ultimate Unwrap3D and Zprint.
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Mocap Assistant
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- Assistance in set up and break down of the 7 camera Vicon system.
- Produced video and still cameras for cross-referencing and backup.
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Indst/Com Graphic Artist I
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Raytheon, Keyport, WA
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Nov 2004 to Dec 2004
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- 2D Art - Provided 2D illustrations with Adobe Illustrator while utilizing photos from US naval ships & submarines.
- Code - Edited Flash Scripting to add in new 3D movies, 2D illustration, sound and text.
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3D/2D Artist
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- 3D modeling - Design and creation of models for 4 game titles.
- UV mapping/Textures - Editing of new and old UV mapping, applying shifter textures, multiple textures and alpha maps.
- Animating - Animation of environmental models using 3Ds Max.
- Vertex-Lighting - Tweaking of the vertex-lighting of level models to give each of the three Nike games a similar appearance.
- Level Editing - Adding animated models, textures, shifters to the levels.
- User Interface - Editing the placement of character sheets, images, and buttons for redesign changes.
- Code - Editing game code to improve User Interface's layout. This was applied to the kerning, color, and positioning of elements.
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3D/2D Artist
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Brent Orford, Redmond, WA
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April 2003 to present
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- 3D modeling – Design and creation of all characters and environment models for a 3D puzzle game.
- UV mapping/Textures - Design and creation of model textures, tiled textures and UV mapping for all models.
- Rigging/Animating – Rigged and animated all character and environment models using Character Studio and Max Bones. Also made use of motion captured files.
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3D/2D Artist
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Xevio , Seattle, WA
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June 2003 to August 2003
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- 3D modeling – Design and creation of all space ships and environmental models for an arcade style game using 3D Blitz engine.
- UV mapping/Textures - UV mapping for all models and creation of Model textures and tiled textures within Photoshop.
- Rigging/Animating – Rigged and animated all character and environment models using Max Bones.
- Code - Editing to import Models, UI and sounds for assessment.
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3D Motion Engineer
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- 3D Animation - Applied motion capture animation to a 3D model in 3Ds Max and modified that model to fit the animation. The final results were used in the creation of a video demonstration.
- 3D Motion Capture - Processed motion capture clips that were turned into 3D biped files for 3Ds Max.
- Mocap Director - Directed the motion of the talent and captured those moves in motion capture clips.
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3D/2D Artist
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- 3D modeling - Created two templates that became eight character models while following guidelines targeting a polygon count of 500 or less while developing cartoon shaded and segmented models.
- Skins/UV mapping - Created the template skins that developed into sixteen characters and also UV mapped all characters and five weapons that were employed in the game.
- Art Coordinator - Managed production of all the art assets, scheduled meetings, and maintained outstanding communication among members of the Art team including providing game engine specifics. Actively continued ongoing dialog with the Program Manager to craft the game requirements.
- User Interface - Co-designed, created, and developed the functionality of the form used in the Heads-Up-Display. Provided technical support to the developers, fixes, and updates to this form.
- Sound - Helped with Wav and MP3 assets by making updates and fixes to the sound files.
- Mentoring - Provided excellent interpersonal communication, supervisory, and outstanding mentoring to fellow members of the Vigilante Justice Art team.
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Software Test Engineer
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- Quality Assurance - Provided comprehensive testing on 3D game software. Drove quality of games by tracking significant bugs and monitoring their resolution. Isolated issues that were related to 3D issues, code defects and hardware.
- Test Case Creation - Created test matrixes and templates to be used throughout the testing cycle which provided complete and thorough testing coverage on each phase of game development.
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CD Specialist
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Cmi World Wide, Seattle, WA
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April 99 to April 2000
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- CD Graphic Design - Optimized the procedures for the production of still images for interactive video CDs. Prepared flowcharts for video projects and excelled at graphical design and creation utilizing PhotoShop, Illustrator, and Freehand.
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Discreet Approved Certificates
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- Ten Discreet approved certificates including Game Development, Game Modeling, Character Studio, Lighting & Materials, Advanced Animation & Reactor, Max Script, and Character Setup and Animation.
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Associate of Applied Arts/Science
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- A degree in Interactive Media with a strong emphases on graphic design and integrating digital imaging, video, Programming, and sound within many multimedia environments such as CD Rom and Internet.
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